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Gaming: Nintendo Wii the winning console among students
Students’ gaming habits, as found in The Student Room tech’ survey, demonstrate that Nintendo Wii is the favourite console, and that once again their purchasing habits are driven by peer reviewfollowed by performance, reliability and price.
Consoles
Among student gamers, Nintendo comes out as the top brand for consoles with the Wii taking over two fifths of the votes, almost twice the responses for the Xbox 360.
Interestingly, marginally more students own a gaming laptop than have the latest console from high-profile brand, Sony Playstation, closely followed by users opting for a gaming PC.
The majority of students that own the leading brands do not have the respective add-ons for their consoles.
Social Net-Marketing
In addition to for their mobile and computer research, students also look to The Student Room over other leading social networking sites for their gaming needs, once again citing the same criteria as important when making their product selection.
Play time
Gaming times varied between online and offline activity, with over 10% less spending 1-5 hours a week playing computer games online than offline.
As with their computer preferences, despite the popularity of and advances in modern games consoles, some students still prefer more traditional modes of play on their laptop or computer. Moreover, the majority of those that do purchase the purpose-built consoles are not interested in buying into gaming add-ons, perhaps satisfied with the performance and reliability of the high quality consoles, and not interested in the additional cost.
Findings taken from The Student Room technology survey of 297 students